myvar_0 = GetPrimitiveParameter(0)
	if (GlobalObjManager["verifyObjectId"](GlobalObjManager, myvar_0) ~= 0) then 


	myvar_3 = GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info")["GetProperty"](GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info"), GenericDataTable["BusinessAwardTable"]["Owner Name"])
		if (GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info")["GetProperty"](GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info"), GenericDataTable["BusinessAwardTable"]["Lot Name"]) == nil) then
		nGameState["SetProperty"]("luaBusinessAwardLotName", "Lot Name")
	else
		nGameState["SetProperty"]("luaBusinessAwardLotName", GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info")["GetProperty"](GenericDataTable["new"](myvar_0, gObjectDataTableID["Business Award Info"], "Business Award Info"), GenericDataTable["BusinessAwardTable"]["Lot Name"]))
	end
		if (myvar_3 == nil) then
		local myvar_6 = "Owner Name"
		nGameState["SetProperty"]("luaBusinessAwardOwnerName", myvar_6)
	else
		myvar_6 = myvar_3
		nGameState["SetProperty"]("luaBusinessAwardOwnerName", myvar_6)
	end
	local myvar_5 = True
	SetScriptReturnValue(myvar_5)
else
	local myvar_2 = False
	SetScriptReturnValue(myvar_2)
end
return 
